Sunday, November 9, 2014

Habit forming App's

After being introduced to skillshare (http://www.skillshare.com) during one of Professor Nelson's lectures I decided to visit the site to see if any of the posted resources would be helpful in building out my app business. I have found a number of online resources that have helped me through out the process of creating my business plan and skill share has proven to be a site I will continue to utilize during my entrepreneurial process. I came upon a 2 hour course, broken down over 7 sessions, titled "How to Build Habit Forming Products' by Nir Eyal. Nir is a silicone valley entrepreneur who has sold two start ups, Sunshine Valley Business Development and AdNectar. Nir's talents are focused on researching the crossroad where technology and psychology meet. His presentation on skillshare is based off of his book of the same name "Building Habit Forming Technologies". 

Nir's presentation is built off of the premise that in order to build a successful tech product you need to create a product that addresses a burring need. This is the painkiller (burning need) vs. vitamin (may help but we don't know) analogy that is introduced early in the presentation. Nir then defines a habit as "when not doing something causes pain". Nir encourages the user to consider this information in building a technology product and ask ourselves "how can we create a product where habits can be used for good". I found this concept to be particularly intriguing as much of the motivation I have for building a suite of apps is to help users who are contract workers or small business owners to have the same level of resources and knowledge available to them that larger business's have in an easy to use platform that does not require expensive, specialized training. (think of Quickbooks for example expensive investment in software that then requires additional training)  One challenge I am facing in my business plan is identifying how I can attract a steady stream of users to purchase my apps and have these same users return to buy additional apps that are available to purchase. In order for my proposed sales model to be successful I need to have returning users purchase additional products as well as have users become evangelists for my product by recommending my products in their respective communities. 

In order to develop a habit Nir identifies two important actions that must be present; frequency and attitude change. Nir's theory is that in order to be a very successful tech product user's need to engage with your product more than 1x per week. If your product requires less then at least weekly interaction from the user it will be nearly impossible to create the a "habit" level of engagement. Creating habits for your customers creates a higher lifetime value for your product (ie. essential for favorable VC valuation), enables the owner to change the pricing models if necessary; both features which are important to the growth process of the company. The second piece, attitude change, is all about being able to have your customer base be amenable to seeing things differently. An exercise is introduced to reinforce these concepts and asks the company to describe their business model and the habits formed around the business model and then articulate why the business model requires these habits. You are then guided to take ten minutes to ask yourself what problem you will solve and how the problem is currently solved.  Having completed this task early in my research and development phase I moved ahead to the next concept and the core concept of the course, creating the Hook. 

The Hook is essentially a continuos four step process of Trigger, Action, Reward and Investment. In order to build a product that becomes a habit for the consumer it needs to possess all four phases of the hook process. In finalizing my product description for my business plan I am going to incorporate this process into the product description section and in each app design. Understanding this process has also helped to give me direction on what supporting features I need to develop to support my app. Creating a robust website where users can connect, share their experience and read content devoted to topics that impact small business's and commentary that breaks down how issues/laws/regulations impact the small business owner. This article also inspired me to think about how to incorporate user badges and recognition for users who contribute and create incentives for them to deepen their engagement with the product set and the brand. During the competitor research phase of my business plan I did not find that app developers supported their product by building community forums, had strong website support, or offered incentives/rewards for deepening customer brand engagement. 

The last important concept that I will leave you with is the idea that technology products have the ability to appreciate in a way that is different from typical consumer goods based on how the user engages with the product. If you incorporate into your business model a habit forming product that allows the user to store content and data in the product it's value will continue to increase. When we enable users to invest in the product by contributing their time and data to the product it changes their perception of the product. It also increases the likelihood that the user will return to the product and allowing the Hook cycle to take place again. 

There was a significant amount of content in the "Building Habit Forming Products" and I recommend that anyone developing a product take time to learn about this concept and understand how they can incorporate these principals into their business model. As I continue to work these concepts into my product I will continue to update this blog. 





Sunday, November 2, 2014

Launching my App product


App research and buying experience overview
I have spent a significant amount of time reviewing apps that offered services under the business section of the app store. Many of the apps competing in this space are designed by solo designers or small companies. Some apps can be purchased on their company website in addition to the app store. Most sites provide little detail on the company or what their apps actually do. This can be a challenge when making a buying decision. One of the few ways to asses the potential performance of the product is through user ratings. Because there are many apps available for purchase there tends to only be a few that are reviewed and for those that are reviewed there is typically 3 or less user ratings. This made it challenging for me to determine which apps were worth purchasing and test driving for my product research.

Competitor Research 
One app that I though was interesting was an app titled "Benchmarking". This was $2.99 app that helps the user understand the technique of benchmarking and guided them through the process of benchmarking a product or service. This app is similar to the concept that I am working on. Essentially, take important business concepts and break them down so that someone with a limited background in a the particular topic can quickly gain an understanding of the concept and learn how to implement into their business. This company has about 40 apps that can be purchased to address common business issues. Check out their website at http://www.kalees.in to view this example. While the website is fairly simple it is one of the better examples from app development companies that I have seen.

Pricing
Based on my research I have decided to price my applications between .99 and $9.99 per app. Apps can range from free or free to over $100 for more established brands. By offering lower price points initially for the consumer I can build up brand equity with the user and introduce higher price point products in the future if it makes sense for my product line.

Building Brand Awareness
Operating under a start up budget my intention is to spend most of my marketing dollars on creating and maintaing my website and on SEO keywords and paid search. I will also create awareness by positing to forums where my applications can be useful to users in tackling business problems and directing them to my website or the app store.
Creating a website that is interactive for the user and helps them to create a connection between them and the app is a major component of my marketing strategy. A simple way to differentiate myself from competing applications (aside from creating a superior product) is by giving them the ability to test drive a piece of the product prior to downloading or showcasing a new app in development. I will use the skills that I have developed in my blog class to blog and talk about the development of new products and give users the ability to have input on the process and make suggestions. I will also create a separate forum where users have a community space to share what how the app has helped them to be successful and as the product line grows how using a combination of apps has helped their business to be successful.

Design
The apple app store provides very specific guidelines for creating an app and having it approved for sale via the app channel. Top issues for rejection include a lack of information provided, bugs, or a user interface that does not meet apples standards. My major challenge has been in downloading and using some of the resources out there to build an app product. I am working on scheduling a time to speak with an app developer this week to understand what the market pricing is for contracting the development out, or, if they can suggest a more user friendly product that I can use to begin to build my initial product. During my research I have read feedback from some app developers who have used paper and a pencil to sketch their ideas and then contracted an app programer to build. An important decision I will need to make in the near future will be deterring which direction I will take in developing my app. I am still looking for courses online to assist me with this.